Статьи

THE IMPACT OF USING GAMIFICATION ELEMENTS ON LEARNER MOTIVATION IN ENGLISH LANGUAGE TEACHING

Том 4 № 63 (2026) 164-166

DOI: 10.5281/zenodo.21713895 2026-07-31 Статьи CC BY 4.0 Open Access

Авторы

  • Ismailova Aziza Dilshodovna student of the 3rd-24th group of the Faculty of Languages at Bukhara State Pedagogical Institute

Аннотация

This article investigates the impact of incorporating gamification elements into English language teaching on learners' motivation and engagement. Gamification, which involves the application of game-design elements such as points, badges, leaderboards, rewards, challenges, and progress tracking in educational settings, has emerged as an innovative strategy for enhancing language learning. The study examines how gamified instruction encourages active participation, improves learners' intrinsic and extrinsic motivation, and promotes the development of communicative competence. Furthermore, it discusses the role of digital educational technologies and interactive learning environments in creating enjoyable and meaningful language learning experiences. The findings indicate that gamification positively influences students' motivation, increases classroom participation, strengthens learner autonomy, and contributes to improved English language proficiency.

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Библиографические ссылки

Jalolov Jamol. Chet til o‘qitish metodikasi. “O‘qituvchi“ nashriyot-matbaa ijodiy uyi, Toshkent – 2012. -B.130.

Bekmuratova U. B. “Ingliz tilini o‘qitishda innovatsion texnologiyalardan foydalanish” mavzusida referat. Toshkent — 2012 yil. -B.220.

Отабоева, М. Р. Chet tilini o‘qitishda zamonaviy innоvatsion texnologiyalaridan foydalanish va uning samaradorligi / М. Р. Отабоева. — Текст: непосредственный, электронный // Молодой ученый. — 2017. — № 4.2 (138.2). — С. 36–37.

Khasanova, D., Ulmasbaeva, M., Ikanova, L. (2019). IT IS TIME TO CHANGE THE SUBJECT MATTER OF ENGLISH AT VOCATIONAL COLLEGE. EPRAInternational Journal of Multidisciplinary Research, 48-52.

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    Опубликован

    2026-07-31

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    Ismailova, A. (2026). THE IMPACT OF USING GAMIFICATION ELEMENTS ON LEARNER MOTIVATION IN ENGLISH LANGUAGE TEACHING. Молодые ученые, 4(63), 164-166. https://doi.org/10.5281/zenodo.21713895
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