Maqolalar

USING ONLINE EDUCATIONAL GAMES IN TEACHING ESP STUDENTS

Jild 4 son 56 (2026) 157-159

2026-06-11 Maqolalar CC BY 4.0 Open Access

Mualliflar

  • Sayidov Shukrullo Khaliljonovich Fergana state technical university, “Teaching Uzbek and foreign languages department”, assistant teacher
  • Esonova Mavluda To‘lqin qizi Fergana state technical university, student (group 127-25)
  • Alijonov Shakhriyor Ikhtiyor Ugli Fergana state technical university, student (group 98-25)

Annotatsiya

The purpose of this work is to enhance awareness of teaching a language through online educational games, as well as to explore effective ways to implement these educational games. In the evolving landscape of language education, the integration of technology has transformed how English for Specific Purposes (ESP) is taught and learned. ESP focuses on providing learners–such as medical professionals, engineers, and business executives–with specialized language skills tailored to their professional and academic needs. Traditional teaching methods often struggle to engage students in acquiring domain-specific vocabulary and contextual communication skills. Online educational games offer an innovative solution by immersing learners in interactive, real-world simulations that enhance both engagement and practical competence. Gamification plays a crucial role in ESP instruction by incorporating game-based elements such as points, levels, and rewards to sustain motivation and active learning. Artificial intelligence (AI) and emerging technologies like virtual reality (VR) and augmented reality (AR) further personalize and enhance learning experiences, allowing students to practice language in realistic, risk-free environments. Platforms like Kahoot, Quizizz, and Quizlet provide engaging, student-centered learning opportunities through interactive quizzes, flashcards, and gamified assessments. These tools support vocabulary acquisition, grammar practice, and communicative skills while offering immediate feedback and analytics to track progress.

Kalit soʻzlar:

Iqtiboslar

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Yuklab olishlar

Nashr qilingan

2026-06-11

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Maqolalar

Iqtibos keltirish tartibi

Sayidov, S., Esonova, M., & Alijonov, S. (2026). USING ONLINE EDUCATIONAL GAMES IN TEACHING ESP STUDENTS. Yosh Olimlar, 4(56), 157-159. https://www.in-academy.uz/index.php/YO/article/view/51922
Innovative Academy RSC
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