RAQAMLI TEXNOLOGIYALAR ASOSIDA CHIZMACHILIK FANINI O‘QITISH METODIKASINI TAKOMILLASHTIRISH

Mualliflar

  • Ergasheva Orifaxon Xolmuratovna Qo'qon davlat universiteti San'at va sport fakulteti "Sanʼatshunoslik" kafedrasi assistent oʻqituvchisi Muallif

;

raqamli texnologiyalar, chizmachilik, o‘qitish metodikasi, muhandislik grafikasi, talabalar, ta'lim, virtual haqiqat

Abstrak

Ushbu maqola Qo'qon davlat universiteti Tasviriy san'at va muhandislik grafikasi yo'nalishi talabalari uchun mo'ljallangan bo'lib, raqamli texnologiyalarni o'quv jarayoniga integratsiyalash orqali chizmachilik fanini o'qitish metodikasini takomillashtirishga qaratilgan. Zamonaviy ta'lim standartlari va talablaridan kelib chiqqan holda, an'anaviy o'qitish usullarining cheklovlarini bartaraf etish hamda talabalarning ushbu fan bo'yicha bilim va ko'nikmalarini oshirish maqsad qilingan. Tadqiqotda raqamli vositalarning (3D modellashtirish dasturlari, virtual haqiqat, interaktiv doskalar, onlayn platformalar) o'quv jarayoniga tatbiqi, ularning samaradorligini oshirishdagi o'rni atroflicha tahlil qilinadi. Tadqiqot metodologiyasi talabalarning nazariy bilimlarni amaliy ko'nikmalarga aylantirish jarayonida raqamli texnologiyalardan foydalanish darajasini o'rganishga asoslangan.

Iqtiboslar

Abduqodirov A.A. Ta’limda innovatsion texnologiyalar. – Toshkent: Fan va texnologiya, 2020.

Rahmonov Q.R. Chizmachilikni o‘qitish metodikasi. – Toshkent: O‘qituvchi, 2019.

Yo‘ldoshev J.G‘., Usmonov S.A. Pedagogik texnologiyalar asoslari. – Toshkent: Sharq, 2018.

Karimov U.B. Muhandislik grafikasi va kompyuter texnologiyalari. – Toshkent: Yangi asr avlodi, 2021.

Gikas, J. N., & Grant, M. D. (2019). Augmented reality in education: A review of the literature. *Journal of Research on Technology in Education*, *51*(2), 109-122.

Hsieh, C. H., & Hsiao, H. C. (2018). The effect of 3D printing on technical drawing education. *International Journal of Engineering Education*, *34*(6), 1989-1998.

Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2016). *NMC Horizon Report: 2016 Higher Education Edition*. The New Media Consortium.

Kucuk, S., & Bicen, H. (2020). The impact of virtual reality on student engagement and learning outcomes in technical drawing. *Computers & Education*, *145*, 103742.

Lee, H., & Hwang, J. (2021). Developing a virtual reality-based learning system for technical drawing. *International Journal of Information and Education Technology*, *11*(4), 270-275.

Makrakis, V., & Karagiannis, P. (2019). The use of augmented reality in technical education. *International Journal of Emerging Technologies in Learning (iJET)*, *14*(01), 108-122.

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Nashr qilingan

2026-05-21

Iqtibos keltirish tartibi

Ergasheva , O. (2026). RAQAMLI TEXNOLOGIYALAR ASOSIDA CHIZMACHILIK FANINI O‘QITISH METODIKASINI TAKOMILLASHTIRISH. Zamonaviy Dunyoda Amaliy Fanlar, 5(10), 153-157. https://www.in-academy.uz/index.php/ZDAF/article/view/49836
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