THE USE OF GAME TECHNOLOGY IN THE TEACHING OF COMPUTER SCIENCE
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https://doi.org/10.5281/zenodo.4899606;
Innovation, pedagogical technologies, information technologies, interactive methods, cognitive activities, game technologies, rebuses, crossword puzzles, learning activities.Abstrak
The methodological basis of the use of innovative technologies in the organization of the educational process in computer science.##submission.downloads##
Nashr qilingan
2021-06-04
Nashr
Bo'lim
Articles
Iqtibos keltirish tartibi
o'g'li, S. I. U. (2021). THE USE OF GAME TECHNOLOGY IN THE TEACHING OF COMPUTER SCIENCE. Yevroosiyo Akademik Tadqiqotlar Jurnali, 1(2), 908-912. https://doi.org/10.5281/zenodo.4899606
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