THE USE OF GAME TECHNOLOGY IN THE TEACHING OF COMPUTER SCIENCE

Mualliflar

  • Sharofutdinov Iqboljon Usmonjon o'g'li Muallif

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https://doi.org/10.5281/zenodo.4899606

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Innovation, pedagogical technologies, information technologies, interactive methods, cognitive activities, game technologies, rebuses, crossword puzzles, learning activities.

Abstrak

The methodological basis of the use of innovative technologies in the organization of the educational process in computer science.

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Nashr qilingan

2021-06-04

Iqtibos keltirish tartibi

o'g'li, S. I. U. (2021). THE USE OF GAME TECHNOLOGY IN THE TEACHING OF COMPUTER SCIENCE. Yevroosiyo Akademik Tadqiqotlar Jurnali, 1(2), 908-912. https://doi.org/10.5281/zenodo.4899606
Innovative Academy RSC
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