THE USE OF GAME TECHNOLOGY IN THE TEACHING OF COMPUTER SCIENCE
DOI:
https://doi.org/10.5281/zenodo.4899606Keywords:
Innovation, pedagogical technologies, information technologies, interactive methods, cognitive activities, game technologies, rebuses, crossword puzzles, learning activities.Abstract
The methodological basis of the use of innovative technologies in the organization of the educational process in computer science.Downloads
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2021-06-04
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How to Cite
o'g'li, S. I. U. (2021). THE USE OF GAME TECHNOLOGY IN THE TEACHING OF COMPUTER SCIENCE. Eurasian Journal of Academic Research, 1(2), 908-912. https://doi.org/10.5281/zenodo.4899606
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