THE USE OF GAME TECHNOLOGY IN THE TEACHING OF COMPUTER SCIENCE

Авторы

  • Sharofutdinov Iqboljon Usmonjon o'g'li Автор

DOI:

https://doi.org/10.5281/zenodo.4899606

Ключевые слова:

Innovation, pedagogical technologies, information technologies, interactive methods, cognitive activities, game technologies, rebuses, crossword puzzles, learning activities.

Аннотация

The methodological basis of the use of innovative technologies in the organization of the educational process in computer science.

Опубликован

2021-06-04

Как цитировать

o'g'li, S. I. U. (2021). THE USE OF GAME TECHNOLOGY IN THE TEACHING OF COMPUTER SCIENCE. Евразийский журнал академических исследований, 1(2), 908-912. https://doi.org/10.5281/zenodo.4899606
Innovative Academy RSC
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