THE USE OF GAME TECHNOLOGY IN THE TEACHING OF COMPUTER SCIENCE
DOI:
https://doi.org/10.5281/zenodo.4899606Ключевые слова:
Innovation, pedagogical technologies, information technologies, interactive methods, cognitive activities, game technologies, rebuses, crossword puzzles, learning activities.Аннотация
The methodological basis of the use of innovative technologies in the organization of the educational process in computer science.Загрузки
Опубликован
2021-06-04
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Articles
Как цитировать
o'g'li, S. I. U. (2021). THE USE OF GAME TECHNOLOGY IN THE TEACHING OF COMPUTER SCIENCE. Евразийский журнал академических исследований, 1(2), 908-912. https://doi.org/10.5281/zenodo.4899606
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