THE USE OF GAME TECHNOLOGY IN THE TEACHING OF COMPUTER SCIENCE

Authors

  • Sharofutdinov Iqboljon Usmonjon o'g'li Author

DOI:

https://doi.org/10.5281/zenodo.4899606

Keywords:

Innovation, pedagogical technologies, information technologies, interactive methods, cognitive activities, game technologies, rebuses, crossword puzzles, learning activities.

Abstract

The methodological basis of the use of innovative technologies in the organization of the educational process in computer science.

Downloads

Published

2021-06-04

How to Cite

o'g'li, S. I. U. (2021). THE USE OF GAME TECHNOLOGY IN THE TEACHING OF COMPUTER SCIENCE. Eurasian Journal of Academic Research, 1(2), 908-912. https://doi.org/10.5281/zenodo.4899606
Innovative Academy RSC
Article metrics Views and PDF downloads
0 Views
0 Downloads