USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE THE COGNITIVE PROCESSES OF YOUNG SCHOOL-AGE STUDENTS

Авторы

  • Nuriddinov Rasuljon Samitjon o'g'li Автор

DOI:

https://doi.org/10.5281/zenodo.4717283

Аннотация

This article discusses aspects of using modern gadgets used by students as a psychological tool in shaping the learning process.

Опубликован

2021-04-24

Как цитировать

o'g'li, N. R. S. (2021). USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE THE COGNITIVE PROCESSES OF YOUNG SCHOOL-AGE STUDENTS. Евразийский журнал академических исследований, 1(1), 287-290. https://doi.org/10.5281/zenodo.4717283
Innovative Academy RSC
Article metrics Views and PDF downloads
0 Views
0 Downloads