USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE THE COGNITIVE PROCESSES OF YOUNG SCHOOL-AGE STUDENTS

Authors

  • Nuriddinov Rasuljon Samitjon o'g'li Author

DOI:

https://doi.org/10.5281/zenodo.4717283

Abstract

This article discusses aspects of using modern gadgets used by students as a psychological tool in shaping the learning process.

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Published

2021-04-24

How to Cite

o'g'li, N. R. S. (2021). USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE THE COGNITIVE PROCESSES OF YOUNG SCHOOL-AGE STUDENTS. Eurasian Journal of Academic Research, 1(1), 287-290. https://doi.org/10.5281/zenodo.4717283
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