Articles

USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE THE COGNITIVE PROCESSES OF YOUNG SCHOOL-AGE STUDENTS

Vol. 1 No. 1 (2021): Eurasian Journal of Academic Research 287-290

DOI: 10.5281/zenodo.4717283 2021-04-24 Articles Open Access

Authors

  • Nuriddinov Rasuljon Samitjon o'g'li

Abstract

This article discusses aspects of using modern gadgets used by students as a psychological tool in shaping the learning process.

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    Published

    2021-04-24

    How to Cite

    o'g'li, N. R. S. (2021). USE OF MOBILE AND COMPUTER GAMES AS A PSYCHOLOGICAL TOOL TO SHAPE THE COGNITIVE PROCESSES OF YOUNG SCHOOL-AGE STUDENTS. Eurasian Journal of Academic Research, 1(1), 287-290. https://doi.org/10.5281/zenodo.4717283
    Innovative Academy RSC
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