METHODOLOGY FOR PLANNING EXTRACURRICULAR ACTIVITIES IN INFORMATICS

Authors

  • Baxtiyorova Muxlisa Student of MI 403 Group, Shahrisabz State Pedagogical Institute Author
  • Baratova Gulhayo Shahrisabz State Pedagogical Institute Author
  • Kodirov Akbar Shuhratovich Senior Lecturer, Department of Mathematics and Applied Mathematics, Shahrisabz State Pedagogical Institute (Scientific Supervisor) Author

DOI:

https://doi.org/10.5281/zenodo.20394283

Keywords:

informatics, extracurricular activities, planning methodology, digital literacy, computational thinking, programming club, project-based learning, assessment, digital citizenship.

Abstract

This article develops a practical methodology for planning extracurricular activities in informatics for secondary and higher pedagogical education contexts. The study argues that extracurricular informatics activities are most effective when they are planned as a competency-based, project-oriented, inclusive, and evidence-informed system rather than as occasional competitions or informal computer practice. The proposed methodology includes six stages: needs assessment, formulation of learning outcomes, selection of content and activity formats, implementation, assessment of learning evidence, and reflective improvement. The article presents planning tables, diagnostic tools, diagrams, and monitoring indicators that teachers can adapt for programming clubs, digital literacy circles, robotics laboratories, AI literacy sessions, cyber-safety workshops, and informatics Olympiad preparation. The novelty of the article lies in combining formal curriculum goals with learner motivation, digital citizenship, computational thinking, teamwork, and local school resources. The results show that systematic planning increases student engagement, supports differentiated instruction, and makes extracurricular informatics activities measurable and sustainable.

References

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Wing, J. M. 2006. “Computational Thinking.” Communications of the ACM 49 (3): 33-35.

Papert, S. 1980. Mindstorms: Children, Computers, and Powerful Ideas. New York: Basic Books.

Barron, B., and Darling-Hammond, L. 2008. Teaching for Meaningful Learning: A Review of Research on Inquiry-Based and Cooperative Learning. San Francisco: Jossey-Bass.

Kafai, Y. B., and Burke, Q. 2014. Connected Code: Why Children Need to Learn Programming. Cambridge, MA: MIT Press.

ISTE. 2024. ISTE Standards for Students. International Society for Technology in Education.

European Commission. 2025. ICILS 2023: An International Perspective on Digital Literacy. European School Education Platform.

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Published

2026-05-26

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Section

Articles

How to Cite

Baxtiyorova, M., Baratova, G., & Kodirov, A. (2026). METHODOLOGY FOR PLANNING EXTRACURRICULAR ACTIVITIES IN INFORMATICS. Science and Innovation, 4(47), 103-113. https://doi.org/10.5281/zenodo.20394283
Innovative Academy RSC
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