THE EFFECTIVENESS OF GAMIFICATION IN ENHANCING A2 LEARNERS’ LEXICAL COMPETENCE
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Gamification, Lexical Competence, A2 Learners, Vocabulary AcquisitionAbstrak
This study evaluates the impact of gamification on the lexical competence of 64 A2-level students at Public School No. 25 in Nukus. Using an eight-week quasi-experimental design, an experimental group utilizing gamified platforms was compared against a control group receiving traditional instruction. Post-test results revealed a 33.8% lexical gain for the experimental group, significantly outperforming the control group’s 14.6% improvement. The findings demonstrate that integrating game-design elements significantly enhances vocabulary retention and student motivation, offering a superior alternative to conventional rote-learning methods in public school settings.
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