USING THE BAMBOOZLE PLATFORM TO DEVELOP SPEAKING SKILLS IN ENGLISH LESSONS
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This article explores the effectiveness of the Baamboozle platform in enhancing the speaking skills of English as a Second Language (ESL) learners. It focuses on the role of gamification in reducing speaking anxiety, increasing student motivation, and fostering spontaneous oral communication. By analyzing the interactive features of Baamboozle, the study demonstrates how team-based competitive games facilitate vocabulary recall and fluency. The findings suggest that integrating digital game-based tools into the curriculum creates a dynamic learning environment that bridges the gap between theoretical knowledge and practical speech.
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Reinders, H. (2012). Digital Games in Language Learning and Teaching. Palgrave Macmillan.
