THE ROLE OF GAMIFIED DIGITAL PLATFORMS IN DEVELOPING PROBLEM-SOLVING SKILLS AMONG PRIMARY SCHOOL STUDENTS
DOI:
https://doi.org/10.5281/zenodo.18719592Abstract
This study examines the effectiveness of gamified digital platforms in enhancing problem-solving skills among primary school students. With the increasing integration of educational technology into modern classrooms, gamification has emerged as an innovative approach that combines game elements—such as rewards, levels, challenges, and interactive tasks—with academic learning objectives. The research investigates how gamified environments influence students’ critical thinking, logical reasoning, and engagement during problem-solving activities. A quasi-experimental design was implemented involving an experimental group using a gamified learning platform and a control group receiving traditional instruction. Data were collected through pre- and post-tests, classroom observations, and learner feedback. The findings indicate that students exposed to gamified digital tools demonstrated higher motivation, improved participation, and significantly stronger problem-solving performance compared to those taught through conventional methods. The study concludes that gamified digital platforms can serve as an effective instructional strategy for fostering cognitive development and active learning in primary education.Downloads
Published
2026-02-21
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Munira, A. (2026). THE ROLE OF GAMIFIED DIGITAL PLATFORMS IN DEVELOPING PROBLEM-SOLVING SKILLS AMONG PRIMARY SCHOOL STUDENTS. Central Asian Journal of Multidisciplinary Research and Management Studies, 3(2), 96-102. https://doi.org/10.5281/zenodo.18719592
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