GAME TECHNOLOGIES IN THE SYSTEM OF DEVELOPING THINKING SKILLS IN PRIMARY CLASSES

Авторы

  • Seytbaeva Gulkhumar 2nd-year Master’s student of the Faculty of “Theory and Methodology of Primary Education”, Nukus State Pedagogical Institute named after Ajiniyaz Автор

Ключевые слова:

primary education, thinking skills, game technologies, didactic games, interactive learning.

Аннотация

Discusses the role of game technologies in developing thinking skills among primary school pupils. In primary education, the formation of logical, creative, critical and independent thinking is one of the main pedagogical tasks. Game technologies help pupils learn actively, understand educational materials more easily, and express their ideas freely.

Библиографические ссылки

Vygotsky, L. S. Mind in Society: The Development of Higher Psychological Processes. Cambridge, MA: Harvard University Press, 1978.

Piaget, J. Play, Dreams and Imitation in Childhood. London: Routledge & Kegan Paul, 1951.

Bruner, J. S. Toward a Theory of Instruction. Cambridge, MA: Harvard University Press, 1966.

Prensky, M. Digital Game-Based Learning. New York: McGraw-Hill, 2001.

Gee, J. P. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan, 2003.

Mayer, R. E. Multimedia Learning. New York: Cambridge University Press, 2009.

Matchonov, S., G‘ulomova, X., Yo‘ldosheva, Sh., & Sariyev, Sh. Ona tili o‘qitish metodikasi. Toshkent: Bayoz, 2022.

Опубликован

2026-05-12

Как цитировать

Seytbaeva , G. (2026). GAME TECHNOLOGIES IN THE SYSTEM OF DEVELOPING THINKING SKILLS IN PRIMARY CLASSES. Социальные науки в современном мире, 5(11), 118-120. https://www.in-academy.uz/index.php/ZDIF/article/view/40847
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