THE ROLE OF GAME-BASED TECHNOLOGIES IN ENHANCING ENGLISH VOCABULARY ACQUISITION

Mualliflar

  • Fotima Ismailova Master of Namangan State Institute of Foreign Languages English teacher at school number 11 in Chartak district, Namangan region Muallif

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game-based learning, English vocabulary, digital technologies, motivation, language acquisition.

Abstrak

In the modern era of digital education, game-based learning (GBL) has emerged as one of the most engaging and effective approaches to teaching foreign languages. The present study explores the significance of game-based technologies in enhancing English vocabulary acquisition among learners of different age groups. The integration of digital games such as Kahoot, Quizlet, Wordwall, and Duolingo into the English language classroom provides learners with interactive and motivating learning environments that increase both retention and active usage of new vocabulary.

Iqtiboslar

Baltra, A. (2021). The role of digital games in foreign language vocabulary learning. *Journal of Language Teaching and Research*, 12(4), 500–508.

Gee, J. P. (2007). *What video games have to teach us about learning and literacy*. New York: Palgrave Macmillan.

Huang, Y. M., & Lin, Y. T. (2020). A study of the effects of digital game-based learning on EFL learners’ vocabulary retention. *Computers & Education*, 156, 103943.

Reinders, H., & Wattana, S. (2015). Affect and willingness to communicate in digital game-based learning. *Language Learning & Technology*, 19(2), 101–123.

Vahdat, S., & Behbahani, R. A. (2013). The effect of games on improvement of Iranian EFL vocabulary knowledge in kindergartens. *International Journal of Applied Linguistics & English Literature*, 2(3), 63–69.

Nashr qilingan

2025-10-20

Iqtibos keltirish tartibi

THE ROLE OF GAME-BASED TECHNOLOGIES IN ENHANCING ENGLISH VOCABULARY ACQUISITION. (2025). Zamonaviy Dunyoda Ijtimoiy Fanlar, 4(24), 90-91. https://www.in-academy.uz/index.php/ZDIF/article/view/14775